#pragma once
#include "igamestate.h"
class CKeybindState : public IGameState
{
private:
	int m_nBackgroundImgID;
public:
	CKeybindState(void);
	~CKeybindState(void);
	void Enter(void);
	void Exit(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
};